This tutorial is easy to view and is very straightforward. An explanation of how blender differentiates between object and edit mode is defined. It identifies how to reuse objects and materials from scene to scene and how to reuse meshes, textures, objects and materials. it demonstrates how easy it is to manipulate several objects at once. This provides another view point of how blender can work to reuses and manipulate objects from scene to scene. The importance of naming objects early on and putting them in libraries is addressed.
Several topics are covered such as utilizing Oops schematic, data blocks, and scene manipulation.
http://showmedo.com/videos/video?name=blenderMoyes-040-capture-datablocks&fromSeriesID=31
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